THE PROBLEM
THE PERSONAS
We identified three primary personas through immeserive qualitative research of students in need of contract, part-time, and short-term work.












WE MAPPED OUT THE IDEAL EXPERIENCE
The main point of innovation came about when we framed the ideal experience for each persona. Looking at the experience as a system, we were able to re-order key components of the experience to eliminate the need of applying for jobs (and for employers, the process of sorting through candidates).
VALUE FOR BOTH STUDENTS AND EMPLOYERS
Our new experience system allowed for real innovation for both students and employers. You can think of it as matching rather than searching/evaluating.
WIREFRAME SKETCHES
Next in the scope of the project was to translate this experience system into a looks-like prototype. Step 1, of course, was wireframing.

WIREFRAME ITERATIONS
We used Invision to protoytpe a number of screens, co-design on UX worfklows while testing with students and employers throughout. UI and visual design were out of scope for this project, but we did explore a few different design systems for branding's sake.











